Blog posts purpose was to reflect and some up what we did and I feel like they sort of helped me. Sometimes I wouldn't know how to respond to a question and I would go over some of the stuff we learned and then I would understand it more after going over it. Other then that they did not really help. Most of the blog posts were not that hard and I don't think they were that useful. Adios.
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I feel like the most important thing I learned was in unit 2. In unit 2 it talks about how to apply for a job and how to make a portfolio and I feel like I could definitely use these skills in the future. Also the units were we learn the basic skills on how to animate and how to make a game using gamemaker can be very helpful in the future. The hardest part for me was I would always skip steps when reading the instructions for game maker and in gamemaker if you leave one out it can ruin your entire game. To make the Curriculum better I would spend less time on unit 1 and a lot more time on how to actually do stuff. I would spend lots of time on game maker, animated/rigging, and how to apply for jobs.
I think that a good amount of the stuff I learned lat year did not seem like game design at all. It only sort of felt like game design when we started working with 3ds max. I feel like sci vis only prepared me a little for game design and most of the stuff we learned in sci vis was no even about games. I feel like working on photo shop and 3ds max gave me a way to help use that in games in the future, but I feel like some of the suff we learned was not ass necessary. I feel like it would be nice to focus on on 3ds max and other program a little longer and the shorten the other topics that were not as important.
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AuthorMy name is Emma and I am taking game design. I am a senior at Durham School of The Arts. At the moment I am in CTE advanced studies. Archives
May 2018
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