The hour of code was my very first time coding. I think because of the hour of code I now know a little more about coding. The whole time I stayed on the Beginning level. Coding was a lot more fun than I thought it would be. I thought it would be extremely boring, but it ended up being fun. I think if I practice a little more I can become a better coder. I think that if I study the patterns I will be able to code with the graphics. I have never coded before, so all of this is totally new to me. I think if I do all these things I will be ready to code.
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I think the very first step to building levels for a game efficiently is to first come up with an idea you want for each level. Then you should decide the main character, the obstacles, and the objectives. Then decide what kind of things you want to be on each level. After you decide the basic idea for each level, you should then work on the first level. I think you should design the basic outline for each game, before you actually finish the levels. After that make sure there is a good theme between all your levels. Make sure you you decide the goal for each level and the last level should be the main goal for the whole game. Then decide the conflicts and advantages for each level. After that you should work on one level and completely finish it and then work on another level and completely finish it. I think that if you use this method things will be a lot easier. If you just worked on one level at a rime without a basic understanding of everything you want for the game I think it would be much harder to make a whole game.
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AuthorMy name is Emma and I am taking game design. I am a senior at Durham School of The Arts. At the moment I am in CTE advanced studies. Archives
May 2018
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