When I was learning how to make a light saber in 3ds max I figured out how to make things glow. What you do is you select your object and go to rendering and then environment after making a blank material. Go to the effects tab and then add the lens effect. Then go down to lens effects and pick glow. Then from there you can just mess around with the setting to get the type of glow you want and you can pick any color you want. This tutorial could be useful for lamps and lava too.
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This week the only thing I got started on was a new and improved inventory because I had missed 3 days because of soccer. So so far I made the UI image base and found a tutorial that will hopefully work out. I'm hoping to finish this inventory by the end of the week. Also I want to work on making a weapon that a player can pick up and use. I want to make a weapon that isn't too basic like a knife, but something unique. The main problem I have with tutorials, is that usually I understand them until the middle of it and then mess one little thing up and then can't figure out how to fix it after that.
Agenda for next week
I am not exactly sure how, but one day a ton of my functions weren't working on my game. When my player went over the power up, my game would shut down. I figured out that the issue was because in the pick up effect section I hadn't put any effect there. So, once I added the fireworks back in, it fixed it. Then after that I realized that my way point system for my car wasn't working anymore. Again, I have no idea what I did to make everything stop working. So, after about two class periods I realized the problem. I realized that the name of the car wasn't the same as it was in the tutorial. After I changed it to AI Waypoint-Based Car the issue was fixed. After this I then realized that when the player shoots their gun the bullets look weird. They are extremely small and shoot in a weird direction. Right now I am not exactly sure how to fix this issue, but I'm in the middle of dealing with it. I also realized that when the alien enemy hits the player the health doesn't actually go down and that is why the Game Over text wasn't popping up at the right times.
Agenda for next week
I found out the reason my alien character wasn't following me was because I had multiple Player scripts and so it was messing up. So, I deleted the extra ones I didn't need and it fixed it. Most of this week I have been trying to figure out how to make it so that the player character can switch their weapons. I was trying to do it from a tutorial from 2013, but it would not work because it was Javascript and not C sharp. I added some arms to the Player controller to make my game more realistic. Also I tried another tutorial and it's also not working, so I might just try to do it for one more week and if I can not, then I'll move onto something different. I also haven't figured out why my Game Over script is still showing up, when I only want it to show up when the player health is zero. Either I need to click some button or I messed the script up. I'm also thinking about adding a score system, so if you get a certain number of points, then you unlock something.
Agenda for next week
This week I have been working on making a functional health bar. I actually got it to work and whenever I would collide with the alien character, the player health would go down. The main problem is I only want the Game Over text to show up when you run out of health and instead it just stays there. When I was trying to fix this issue I then broke my game because now my alien character won't follow the player like it use to and just stands there. It says that the variable player of the AIBasicScript has not been assigned. I must have accidentally deleted something and now I have to figure out how to fix this. Also another issue is that I don't know to get rid of the 100/100 UI in the top left corner. I have tried looking everywhere and I can not figure it out.
Next week agenda
When I was watching a tutorial on Youtube I found out how to make a cool pattern for coaches or chairs. The first thing you do is just get a basic box shape and then make sure it has a good amount of segments. Then make it an edit poly and then highlight them so that you make a checkerboard. Then right click and hit connect. Then go to extrude and just make a small hole for all of them. Then go to extrude and have all the other edges selected and extrude by just .5. Then next you want to go to modifiers and go to TurboSmooth. This will then make it look like a nice cushion.
When I was watching a tutorial on Youtube this person recommended a website called www.cgtextures.com. They have tons of free textures that are very high quality. I'm always struggling to find texture, but now it's a whole lot easier. They have almost every texture you could possibly want. I made a rock using one of the textures they had and it turned out so good and that is why I want to recommend this website. Also usually when looking for good textures it can take some time to search and look for them, but on this website it is all great textures and they are all put into categories. I'm so glad I found this website because it will make my 3D models look better and will be faster.
I had a bus stop sign that was suppose to have text on it, but when I put it into Unity it didn't show up. To fix this I went to Photoshop and typed in my text that I wanted and saved it as a JPEG. Then, I went back into Unity and got that image and turned it into a sprite. I then just added this sprite into my scene and just resized it to fit my bus stop sign. This tip is very useful for any posters/signs you might want to put in your game. It's also very simple and easy to do. I'm still not sure why the text never showed up in my scene in the first place because when I rendered it in 3Ds Max it showed up.
Earlier this week I tried to fix my bullets because instead of hitting enemies, they go right through them and through the floor. To fix this issue I tried adding a box collider to it and instead of shooting bullets when you left click on the mouse, it makes the character fly up into the sky. I don't understand why it does that because that just doesn't make sense. Also I have been still trying to fix my health, but haven't figured it out. I also modeled a hover stop, which is like a bus stop, but more futuristic. The text didn't show up in Unity, so I went to Photoshop and created a little sign and then turned that into a sprite, so I could put it in my game. I need to just add more to the environment and make sure everything looks like it's at the same scale, so something that is suppose to be small isn't huge.
Agenda for next week
This week I worked on making a collision trigger a UI image. When I first did this I also tried to make my text and buttons appear, but I couldn't figure out how to do this. SO, with resources I had I decided to turn the dialogue into an UI image and I went in Photoshop and did this. It took me a really long time to find a tutorial that was simple and actually worked. I just used a simple invisible box as the thing you collide into and put it right in front of the player.I did this so right when you start and walk forward it tells you why your at this planet and what happened and then disappears when you walk passed it. I also was just looking through the assets in the Unity store and found this cool billboard and I thought I could advertise something that might be in the future, so you know it's a different era. I got a image and edited in Photoshop to say "Get a hover craft for only 5,000,000." Also I added an image of what a hovercraft might look like in the future. Also I have been trying to find a tutorial that makes a health bar that goes down when you make a collision with an enemy, but all the tutorials I have seen have it scripted so when you press a key on the keyboard it goes down. I found this really cool UI for a health bar that's already done, I just need to come up with a script that will actually work. I also had a problem with my powerup, but then I realized I had forgot to put the PlayerStats script on the FPSController. So, before every time I would pick up the blue crystal the game would crash, but I fixed that.
Agenda for next week
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AuthorMy name is Emma and I am taking game design. I am a senior at Durham School of The Arts. At the moment I am in CTE advanced studies. Archives
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